
Serenity Steele
Dynamic Data Distribution
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Posted - 2009.11.13 16:07:00 -
[1]
Becq, I think your issue is totally valid, and in fact outside of CSM I've been privately working on a player project to put the RP back into FW.
The combination of FW and RP is a great untapped opportunity for some awesome player experience, not only for existing players, but as a theme to bring more new players to the EVE Universe.
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Serenity Steele
Dynamic Data Distribution
|
Posted - 2009.11.14 00:01:00 -
[2]
Originally by: Becq Starforged What is this "FW is a stepping stone into 0.0" nonsense? By keeping a rigid wall between FW and the rest of Eve, you are creating the opposite effect, divorcing the two sandboxes completely... I can't support an idea that would allow 0.0 alliance of highly skilled players to go on a killing spree in FW and get LP's for that, without some practical barriers.
It is important to remember that the only functions that alliance mechanic provides are: - Easy management of standings - Consolidated war-decs and later - The ability claim sovereignty - Access to jump bridges
Prior to the implementation of the alliance mechanic, there were many functional alliances within EVE. Stain Alliance & BoB to name a few. Almost all alliances went further to create holding corps to manage alliance finances as there is no supported game mechanic for alliance wallet.
Take all this together with the introduction of treaties Soon(tm), and we have a mechanic for dealing with this, without allowing alliances into FW; Setup an alliance holding corporation which *is* the alliance, provide treaties to all the FW corporations and manual management of inter-FW corp standings.
Looking at this whole description, it's a work-around, so the question becomes; what could be done to make it easy? eg. By providing a supporting feature "Mirror standings of corporation X" (ie the holding corporation) you would have alliances in FW.
If a lot of alliances are structured in this way, it would show it's important to EVE Players, and therefor get support for game mechanics to make it easier.
So; 2 options - the CSM (as I would) can support mechanic solutions now *and* there is a way to achieve it today to show support from a player perspective.
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